Angstrom Engine
Angstrom Engine is a backend server architecture for running massively multiplayer online games. It is being designed around live simulation, persistent world state, and the operational reality of large online environments—authoritative ticks, dense player concurrency, and world data that remains recoverable under pressure.
- Simulation
- Authoritative server truth for player actions and world rules
- Concurrency
- Patterns for many players, distributed services, and live load
- Persistence
- World state that survives restart and supports recovery