Authoritative Simulation
Server-owned truth for player actions, world rules, and conflict resolution.
Real-time systems lab
Mallocron Labs builds backend technology for massively multi-user environments: online games, live simulations, and persistent shared spaces where thousands of users act at once.
Company Focus
Our focus is the real-time development of massively multi-user environments. That means server authority, spatial coordination, replication, service boundaries, persistence, recovery, and the practical operational tools needed to ship and run live worlds.
Current Project
Angstrom Engine is a backend server architecture for running massively multiplayer online games. It is being designed around live simulation, persistent world state, and the operational reality of large online environments.
Server-owned truth for player actions, world rules, and conflict resolution.
Backend patterns for many players, distributed services, and high-pressure live activity.
World data that survives restart, supports recovery, and preserves meaningful changes.
Network
Systems shaped around fast state movement, bounded authority, and clear replication paths.
Runtime
Dedicated backend roles for world authority, cell ownership, login flow, and supporting services.
Operations
Architecture that treats debugging, metrics, recovery, and deployment as product requirements.
Contact
Mallocron Labs is developing Angstrom Engine and exploring the next generation of infrastructure for multiplayer games and shared simulations.